About This Game Weird Worlds: Return to Infinite Space is a hybrid "roguelike" game of space exploration and starship combat set within a peculiar, as-yet-unvisited region of the galaxy known as the Purple Void. Each time it is played, a new and different "sector prime" and its vast frontier are randomly generated. Locations of stars and nebulae, homeworlds of alien races, distribution of lifeforms and artifacts, plot-twisting quest events--the whole game is remixed. Note that unlike common roguelikes that last dozens of hours, Weird Worlds: Return to Infinite Space plays to its conclusion in less than thirty minutes - it's the perfect lunch break game! Features also include a fully animated star map, a unique turn-based movement system, real-time starship battles (at naval battle speeds, not "Super-Melee"), award-winning music and sound, and a robust battle simulator. Weird Worlds also has built-in support for community-created mods that can change anything and everything in the game!Check out some of the best Weird Worlds mods here.Windows 10 users: If you're experiencing mouse issues, right click the launch icon or shortcut and set compatibility mode to Windows 8. a09c17d780 Title: Weird Worlds: Return to Infinite SpaceGenre: Adventure, Casual, Indie, StrategyDeveloper:Digital EelPublisher:Digital EelRelease Date: 19 Mar, 2013 Weird Worlds: Return To Infinite Space Download] [PC] In space, no one can hear you rage. Short and sweet, with infinite replayability,even though I die every second game,I still keep coming back for more.. I thought this might be a fun game to get fast rounds in of when I had time... its definitely fast, but there is very little variety in the types of things that happen in the game (e.g., events when exploring a new system). It gets repetitive very quickly.. I've owned this game before it was on steam and I've played countless hours. This game is a blast. It will scratch that 'I've got 15 minutes to kill' itch perfectly. When you've got more time, just keep playing for higher scores.. Read the flavor text on everything; there are tons of nods at popular sci-fi. Here's a hint for you peeps that die a lot, yellow stars have the most riches and stay out of fights if you're not the terran military frigate.. Eh.This is a fun and cute little game but it just doesn't quite hit the mark.It's fun for a while but it has major balance issues. I played on the easiest difficulty level and never won a battle, not a single one.It's fun and clever and I'm glad I played it. But there just isn't enough there.. In space, no one can hear you rage. Short and sweet, with infinite replayability,even though I die every second game,I still keep coming back for more.. I have heard this game (favouribly) being compared broadly as a kind of 'space solitaire' game. But it doesn't look or even at first blush play like solitaire, so I want to explain why the analogy works for me:In solitaire, you have the same 52 cards, arranged in such a way that their order is different, so sometimes you might get snuffed out early by an unlucky deal, and sometimes you might fly through for victory - you don't really mind which, because games don't take long so the stakes never feel so high that you'll never play it again.Weird Worlds shares some of this in common. The star system is filled with mostly the same items and hazards, but the order you encounter them switches out, so in one play through you might have exactly the item you need to best deal with an encounter, and another time you might not. This means that a lot of it is luck based, but half the fun is replaying the game and seeing where luck will take your exploration of the galaxy this time.That's not to say it's all luck - fitting out your ships with the best gear takes a bit of decision making, and it's possible to learn the function of special objects to understand whether they're worthless and tradable, or could come in handy. Plus the real time combat segments are basic, but reward people who avoid combat before becoming sufficiently tooled up. Occasionally, too, the game likes to switch things up by layering a 'meta' plot, usually difficult to resolve, above the usual exploration. Some sort of crisis which the player must solve in order to score a 'win.' These are rare, but always welcome. Like Solitaire, this is an ideal game to kill a short space of time with, but better than solitaire, it rewards repeat play with just a modicum of depth to be discovered beneath the surface.. I'm obviously missing something about this game given all the great reviews - it just doesn't do it for me.There's a lot to love about it. It's quirky, and as everyone notes, a quick play to fill some time. That said - after a handful of play throughs, there just isn't any meat here to chew on. I tried a couple short games to get the hang of it, but you can't built your ship up enough to withstand any battles, and the game is over so quickly, you better not stray too far or you'll never make it back to base in time.Playing longer games was a more enjoyable experience. Here too though, I found it very hard to survive virtually any combat encounter. Other than combat, all there really is, is going to each planet and putting whatever "thing" you find there in cargo, every once in a while trading with a wandering store - presumable trading up for more points at end game. Then even at end game, there's no winning in the classic sense, just a final tally of your credits based on what you found minus what you owe.That's pretty much it unless I'm missing something. I generally like quick time fillers, and I love quirky games, but I just can't find a way to like this one. I don't regret the couple bucks to play it a while, but I doubt it will get much replay from me.
ocephtinelocre
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